ValkyrieLib Wiki

This is a library of essential code used in many of ValkyrieofNight, and Team Kryptic Links mods. In this wiki you will find generic commonly used ValkyrieLib based Datapack conventions used across all of ValkyrieofNights mods.

Recipe Item Types

Item

For regular items it will look something like this:

 "raw:item": "minecraft:iron_ingot"
Items with NBT

You only need the "match_nbt": trueif you are using this in an input slot. For output slots, the provided nbt will be added to the item regardless.

"raw:item": "envirocore:fe_input", "nbt": "{tier:2,energy:{capacity:8192}}", "match_nbt": true
Item Tags

This would be the same syntax for both input slots and output slots.

"raw:item_tag": "forge:ingots/iron"

For tags you can use various selectors to refine which items you want to target. Below is a list of possible selectors and what they do:

The following is an example of how to use these selectors with and item_tag:

{
	"raw:item_tag": "minecraft:flowers",
    "selector": {
		"type": "all_with_blacklist",
      	"values": ["botania"]
	}
}

Recipe Fluid Types

Fluid

For regular fluids it will look something like this:

 "raw:fluid": "minecraft:water"
Fluid Tags

This would be the same syntax for both input and output fluids.

"raw:fluid_tag": "forge:milk"

For tags you can use various selectors to refine which fluids you want to target. Below is a list of possible selectors and what they do:

The following is an example of how to use these selectors with and fluid_tag:

{
	"raw:fluid_tag": "forge:milk",
    "selector": {
		"type": "all_with_blacklist",
      	"values": ["simplegens"]
	}
}

Overriding Recipes

With any recipe that uses ValkyrieLib's recipe system you can override or disable any recipe quite easily. In order to do that you'll need to place these overrides in a custom datapack or use KubeJS or another datapack loading mod.

Pre-Requisites

In order to override or disable a recipe you'll need to first figure out its exact directory and file name. To do that you can open the jar file of the corresponding mod(Once that uses ValkyrieLib as a dependency) as a zip and then navigate to the recipe that you want to override.  The path inside that zip file from "data" and onwards is the path you need. For example, if I want to change/disable a recipe inside the data/envirotech/envirocore/lens_grinder/colored/black.json I need to create a black.json in the data/envirotech/envirocore/lens_grinder/colored/ directory inside my custom datapack.

Disabling Recipes

Once you have found the directory of the recipe you want to disable is in, and created a json with the same exact name as that recipe you'll now need to put the following json inside of that json file to disable the recipe:

{
	"override": "disable"
}
Replacing Recipes

Once you have found the directory of the recipe you want to replace is in, and created a json with the same name as that recipe you'll now need to put "override": "replace" in your new recipe. You could copy the existing recipe in that directory and insert that line inside that recipe and then change the values if you desire.

Example of data/envirotech/envirocore/lens_grinder/colored/black.json recipe with the override text inside the recipe:

{
  "override": "replace",
  "categories": ["envirotech:colored"],
  "focus": "envirotech:black",
  "r": 0, "g": 0, "b": 0,
  "input": {"raw:itemstack": "envirocore:lens"},
  "output": {"raw:itemstack": "envirocore:lens"},
  "duration": {"raw:int": 40}
}