Simple Generators 3 Wiki
This mod contains a vast selection of Simple and Upgradable generators that convert various item and fluid based fuels into Forge Energy. These fuels range from typical Furnace Fuels to more exotic items like Mob Heads and bones.
You will also find information on how to add your own fuels to these generators using Datapacks.
Item Generators
This chapter focusses on the Item generator variants of Simple Generators including their basic stats and what general item types they accept and how to add fuels to the generators using Datapacks.
Item Generator Variants
Simple Generators contains a vast selection of different generators that produce energy off of item based fuels. These range from regular combustibles items, to food and other exotic items found in Minecraft. You will find some of the basic stats about each generator below. Currently the Upgradable variants are not in the latest 1.16.5 builds but those will be coming in a future release.
Combustion Generator
Produces Energy From: Non-fluid furnace fuels.
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Culinary Generator
Produces Energy From: Food items.
The better the food, the more total energy it will produce.
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Ender Generator
Produces Energy From: Ender related items.
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Nether Generator
Produces Energy From: Nether related items, mostly the Nether Star.
Simple | Upgradable | |
Base Energy Rate | 160 | 320 |
Modifier Slots | 0 | 4 |
Pink Generator
Produces Energy From: Pink items
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Potion Generator
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Soul Generator
Produces Energy From: Mob heads, eggs, bones etc. The remnants of dead creatures.
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Statue Generator
Produces Energy From: Statues from the Statues mod.
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
TNT Generator
Produces Energy From: TNT and other explosives.
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Adding Fuels to Item Generators
In this article we will go through how to add new item fuels to any of the item based generators in the Simple Generators mod using Datapacks.
Creating the Recipe
Folder Location: data/NAMESPACE_HERE/simplegens/item_generators/
The following is the base item recipe.
{
"generator": "",
"fuel": {},
"energy":
}
Setting the Generator Type
The generator that you want to add the fuel too, can be specified inside the "generator": ""
section. A list of all the item variants follows:
"generator": "simplegens:simple_combustion"
"generator": "simplegens:simple_culinary"
"generator": "simplegens:simple_ender"
"generator": "simplegens:simple_nether"
"generator": "simplegens:simple_pink"
"generator": "simplegens:simple_potion"
"generator": "simplegens:simple_soul"
"generator": "simplegens:simple_statue"
"generator": "simplegens:simple_tnt"
Setting the Fuel
The fuel item that you want to add can be specified inside the "fuel": {}
section using any type available in the Recipe Item Types article.
Setting the Energy Value
The energy value can be up to Max Long value which means you can have a max energy value of: 9,223,372,036,854,775,807
Overriding Existing Recipes/Fuels
If you want to disable or replace any of the recipes for the Item Generators you can follow This Tutorial
Fluid Generators
This chapter focuses on the Fluid generator variants of Simple Generators which includes their basic stats and what general item types they accept as well as how to add Fuels to the generators using Datapacks.
Fluid Generator Variants
In Simple Generators there is not only item generators but a selection of Fluid generators also. Those range from Geothermal which generates energy off of hot fluids to Fluid Combustion Generators and beyond. Some of the basic information can be found about these generators below.
Fluid Combustion
Produces Energy From: Combustible fluids
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Geothermal
Produces Energy From: Hot Fluids
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Turbine
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
XP
Produces Energy From: Fluid forms of XP
Simple | Upgradable | |
Base Energy Rate | 80 | 160 |
Modifier Slots | 0 | 4 |
Adding Fuels to Fluid Generators
In this article we will go through how to add new fluid fuels to any of the fluid based generators in the Simple Generators mod using Datapacks.
Creating the Recipe
Folder Location: data/NAMESPACE_HERE/simplegens/fluid_generators/
The following is the base fluid recipe.
{
"generator": "",
"fuel": {},
"energy":
}
Setting the Generator Type
The generator that you want to add the fuel too, can be specified inside the "generator": ""
section. A list of all the fluid variants follows:
"generator": "simplegens:simple_fluid_combustion"
"generator": "simplegens:simple_geothermal"
"generator": "simplegens:simple_turbine"
"generator": "simplegens:simple_xp"
Setting the Fuel
The fuel fluid that you want to add can be specified inside the "fuel": {}
section using any type available in the Recipe Fluid Types article.
Setting the Energy Value
The energy value can be up to Max Long value which means you can have a max energy value of: 9,223,372,036,854,775,807
Overriding Existing Recipes/Fuels
If you want to disable or replace any of the recipes for the Fluid Generators you can follow This Tutorial